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1997-04-01
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Character Sheet V1.5 by Rembrandt de Witt
INTRODUCTION
------------
This is a character sheet for the Advanced Dungeons & Dragons roleplaying game.
It is adjusted for the following rule extensions:
Player's Option: Skills & Powers
Player's Option: Spells & Magic
Player's Option: Combat & Tactics
The CharGen V1.16 character generator by Troels Poulsen gave me the basis of
this sheet.
DISCLAIMER
----------
This file can be used, adjusted, and spread free. I will not take any
responsibility for any (brain)damage that could result by using this file.
Advanced Dungeons & Dragons, Player's Option, Skills & Powers, Spells & Magic,
Combat & Tactics are trademarks by TSR Inc.
HISTORY
-------
V1.0-1.3 Internal versions
V1.4 First version from which I thought it was complete.
V1.5 Fatigue points are adjusted according to the errata from
http://www.tsrinc.com.
Adjusted a minor mistyping in the ROGUE area.
Added the MOUNT area
WHAT DO ALL THESE ABBREVIATIONS MEAN?
---------------------------------------
ABILITY SCORES
Str Strength score
Sta Stamina score
Mus Muscle score
Ht Bonus on attack rolls
Dm Bonus on damage rolls
Wt Unencumbered weight allowance
OD Open Doors roll
BL Bend bars / Lift gates percentage
Dex Dexterity score
Aim Aim score
Miss Adj Bonus on attack rolls with missile/thrown weapons
Bal Balance score
Reac Adj Bonus on initiative, surprise, and dodge
Def Adj Bonus on Armor Class
Con Constitution score
Hea Health score
Fit Fitness score
HP Adj Hit point bonus
Res Surv Resurrection survival percentage
Int Intelligence score
Rea Reason score
Spell lvl Maximum spell level
#Spells Maximum number of spell per experience level
Knw Kowledge score
Bonus Prof Bonus character points
Learn Chance to learn spells percentage
Wis Wisdom score
Int Intuition score
Wil Wilpower score
Mag Def Adj Bonus for mind affecting spells
Cha Charisma score
Lea Leadership score
Loyal Bonus on morality
#Henchman Maximum number of henchman
App Appearance score
SAVING THROWS
PPD Paralyze, Poison, Death Magic Dodge Dexterity bonus
RSW Rod, Staff, Wand Elec. Electricity bonus
PP Polymorph, Petrification Fire Fire bonus
Bw Breath Weapon Mind Mind affecting bonus
Sp Spells Pois. Poison bonus
Ill. Illusion bonus
Charm Charm/Sleep bonus
Item Bonus from miscellaneous items
Spec Wizard specialist bonus
MOVEMENT
unc unencumbranced
lgt light encumbranced
mod moderate encumbranced
hvy heavy encumbranced
sev severe encumbranced
max.pr maximum press
Ht Attack penalty
Spd Speed penalty in phases
AC Armor Class penalty
ARMOR CLASS
front
left flank head right flank
rear
Dex Dexterity bonus Shield Shield bonus
Armor Armor bonus DP Damage Points (maximum/now)
Helmet Helmet bonus (head only)
Misc Other bonuses
WEAPONS
Skl Skill (proficient, specialized, master, etc)
Stl Used weapon style
Hnd Used hand
Spd Speed
Hit THAC0 with this weapon
Att Number of attacks
KD Knock down roll
Special Other remarks
WEAPON STYLES
Spd Speed bonus
Hit Bonus on attack rolls
Att Extra attacks
Dmg Bonus on damage rolls
FATIGUE POINTS
Fit bonus bonus fatigue points due to the Fitness ability
fp fatigue point
SPELL POINTS
Level # points at this XP level
Specialist Specialist bonus points
Int/Wis bonus Intelligence (Mage) or Wisdom (Cleric) bonus points
PROFICIENCIES
CP character points invested
CHK check to be made
ROGUE ABILITIES
Base # points when creating a character
Race Race bonuses/penalties
Dex Dexterity bonuses/penalties
Level # points for level advancement
Armor Armor bonuses/penalties
Total Total # points
MOUNT
Type Race and class of the mount
Encumbr. Encumbrance
#Att Number of attacks
Dmg Damage per attack
SA Special attacks
SD Special defences
HD Hit Die
S Size
ML Morale
MR Magic Resistance
Max Maximum number of hit points
ME, MYSELF, AND I
-----------------
For any tips, remarks, or flames:
Rembrandt de Witt
Pegasusplaats 55
NL 6525 JH Nijmegen
The Netherlands
E-mail: Rembrandt.deWitt@STUDENT.KUN.NL
Fido: 2:284/128.34